Blender Day 52 : Blender52 How to quickyly set your camera for rendering and how to change render engine in blender
Alright, let's continue and take a look at rendering. We've already learned how to toggle the rendering display options on and off, but what about actually rendering our scene? Well, a quick way to test the rendering is to delete everything and start fresh. So, let me give you the shortcut keys. We can press "X" to delete, and then Shift + A to add a monkey. The monkey is a great way to demonstrate and test various things quickly.
Okay, so now we have our monkey. Let's focus on the lighting. I believe we already have a light in the scene. We can click on it and move it down to give it a spooky effect. Let's place it somewhere around here. There we go, a spooky monkey with some eerie lighting. Now, once you have the lighting set, you can toggle off the selectable option for the light. This way, you won't accidentally select and move the light, keeping it fixed in place. Now, we can move on to the next steps.
Let's start our rendering. The most common way I use is to press "D" and enter the render view. In the render view, we usually have options like solid, wireframe, or material preview. These are the most commonly used modes during the modeling process. For example, if you're just building blocks, you can use the solid mode. If you're dealing with overlapping objects, wireframe mode can be useful. And if you want to see the materials applied to your objects, you can use material preview.
Now, the current render view might not look great because it's using the default render engine, Eevee. If you click on the camera icon, you can choose a different render engine. For now, let's stick with Eevee, as we will explore and adjust it in later tutorials. But, if you want to quickly change it, you can try Cycles. Cycles is a popular render engine that provides real-time ray tracing, which means it gives you realistic lighting, reflections, and shadows. If you have materials applied, the results can be quite convincing, almost photorealistic.
I've already made tutorials on interior and landscape design using Blender, where I've used materials and Cycles. Keep in mind that rendering with Cycles can take a lot of time since it needs to calculate the lights and reflections. However, the results are worth it. But for now, let's focus on our spooky monkey. You can see the noticeable difference between Eevee and Cycles. Eevee gives a quick simulation of lighting, while Cycles provides a more realistic result.
Of course, you can render your final result by clicking on the "Render" button. You can use different slots for different renderings and save your rendering results. This is especially helpful if you have different camera views. You can set your camera view by pressing "Numpad 0". Additionally, I think I'll move the camera as well. I'll click and drag the camera, which is unselectable. I'll use Shift + "." to position it as if it's a first-person shooting game. I'll set it up here.
That's it for now. In the next tutorial, we'll dive deeper into rendering settings and explore more advanced techniques. Don't forget to subscribe if you want to learn more about digital art and Blender. Thank you and see you next time!