Blender Day 51 : Blender51 How to avoid misselect in blender and how to hide something in render view

Alright, guys, my name is William Jiamin. Welcome to a new video. In this video, I'm going to share a quick tip on how to deal with the outliner in Blender. So, if you look at the outliner, we are currently in the view layer. The view layer is focused on the collection point of view. You create a model and put it into a collection. You can rename the collection and see all the collections. You can also switch to the scene point of view, but we'll talk about that later. For now, let's focus on the default view layer.

Now, if you look at the view layer, there's something interesting. We have this eye icon, which we can use to hide objects. We also have a camera icon, which we can toggle on and off. When you render a scene, if you turn off the camera, the object won't show up in the rendered image. However, if you just toggle the eye icon, the object won't be visible in the viewport, which is the area you're currently viewing. So, if you toggle it off, it won't be visible, but if the camera is on, it will show up in the rendered view.

Of course, you can unlock various functions by using the filter icon. Clicking on the filter allows you to toggle different options like selectable, disable in viewport, holdout, and indirect only. The last two options are rarely used, so I don't recommend toggling them off as they take up a lot of space. Not many items have those options, so it's best to leave them on and save some space. This way, you can have a compact view that provides information about the item and its available functions.

Now, let's talk about the selectable option. For example, let's say we have a light and a cube. If they overlap and you try to select the cube, you might accidentally select the light. To avoid this, we can make the light unselectable. When we disable selection for the light, even if we click on the light, the cube will be selected. This is quite convenient, especially when dealing with cameras and lights. You can simply toggle off the selectable option for those objects.

Additionally, there is the disable in viewport option, which we have already discussed. If you disable an object in the viewport, it won't be visible. However, it will still show up when you render the scene. On the other hand, the disable in render option is quite powerful. Let's say you're working on modeling and you have a reference image or model in the scene. During the modeling process, you need the reference, but you don't want it to show up in the final render. In that case, you can toggle off the disable in render option for that object. This way, it won't be visible in the rendered image, but it will still be present during the modeling process.

To summarize, my recommendation is to toggle off the selectable option and enable the disable in viewport option. Also, make sure to toggle off the selectable option for lights and cameras once you have fixed their positions. This way, you won't accidentally select them. However, I must emphasize that it's not recommended, especially for beginners, to hide the camera or any lights. If you can't see the camera or lights, they won't show up in your renders. It will make the modeling process more challenging. Instead, use the disable in render option if you don't want an object to be visible in the final render.

Lastly, be cautious not to accidentally hide objects in the outliner. Sometimes, if you have a lot of items and you accidentally hide something, it can be difficult to notice, especially after a long render. So, avoid hiding objects unintentionally.

That's all for now. If you'd like to hear more tutorials about digital art modeling, feel free to subscribe. Thank you very much. Bye-bye!