Blender Day 49 : Blender49 How to group your three point light system in a single collection in blender
Alright guys, let's continue. First, I'd like to make a correction regarding the three-point lighting example I provided earlier. I forgot to mention that you can move the lights around to different positions. In the textbook example, the key light should be here, the fill light should be here, and the back light should be positioned diagonally out here. I placed the back light on the right side, which is not the typical way, but it can still work if you want to add a more unique characteristic to your scene. You can even try different angles, there's no strict rule. However, it's best to follow the textbook or standard example, with the back light positioned diagonally. So, it should be here and the key light, fill light, and back light should form a triangle.
Moving on, you can actually move all these lights together by selecting them simultaneously. To do this, hold down the shift key and click on each light. Once you have them all selected, you can move them to a specific collection. Press the "M" key to move them and create a new collection, such as "Lights" or "Three-Point Lighting System". This way, you can easily toggle the lights on or off by turning the collection on or off. It's a handy feature that saves you time and effort.
Now, let's go back to the camera mode by pressing zero on the numpad. You can toggle the lights on and off and see the effect in the camera view. Remember, you can also change the rendering engine by going to the Render Properties tab and selecting "Cycles" for a more realistic rendering. Keep in mind that using Cycles may require more computational power and longer rendering times.
With these adjustments, you can achieve a pretty good rendering effect. You can even move the lights around slightly to fine-tune the lighting setup. The result is a more detailed and realistic lighting effect on your model.
So, don't be afraid to experiment with different positions and angles for the lights. Play around and find the best lighting setup that suits your artistic vision.