Blender Day 47 : Blender47 More advance movement of camera in blender and how to toggle on and off gravity

Alright, guys, let's continue. Last time, we talked about how you can use ` while pressing Shift and the period key to move around as if you're in a first-person shooting game. This gives you a more immersive experience. If you're not in camera mode, you can simply press Numpad 0 and then Shift and the period key to enter this first-person camera mode.

Now, there are more options for you to play around with while in this WSD camera mode. You can use the Q and E keys. Previously, I showed you how to go up or down by using W and moving your mouse, but there's a better way. You can use Q to go downward and E to go upward, which provides a smoother transition.

Of course, you can combine these movements together. For example, if you want to move closer to an object and at the same time go up, you can press W to move closer, while simultaneously pressing E to go up. Similarly, if you want to move farther away and go down, you can press S to move away and Q to go down. These combinations create a smooth transition.

You can do more than just single key movements. Combining multiple keys allows for even smoother and more complex transitions. This method is particularly useful if you want to create a first-person shooting game-like experience.

Next, let's talk about toggling gravity on and off. Currently, gravity is toggled off, which is convenient if you're designing a cinematic view or creating a bird's-eye view, like in Star Wars, where you want to fly over your design. However, if you're designing something more realistic, like a building, you may need gravity. To toggle gravity on, simply press G. You'll notice that when gravity is on, you'll fall down. To cancel this movement, just right-click your mouse.

Now, before you apply the camera, it's important to note that you can cancel any camera movement by right-clicking. This allows you to go back to the camera's original position. To apply the camera, press the left mouse button. Once you've applied the camera, you can proceed to rendering by pressing F12. Wait a moment, and you'll see the rendered result based on your final camera position.

To ensure that you don't fall down when toggling gravity on, you need to add a ground plane. Exit camera mode by dragging the middle mouse button and shift and A to create a new plane. Use the grab tool to position it and press S to resize it. Now, the camera is within the boundaries of the plane, so when you toggle gravity on, you won't fall off.

You can move around and explore your scene on this plane. Take a look at Suzanne, she looks magnificent! Feel free to play around with different objects and even set them on fire. We'll cover that in more detail later on.

Keep in mind that because gravity is on, if you move to the edge of the plane and take a step, you'll fall down. Right-click to cancel any camera movement and bring your view back to where you started.

That's basically everything you need to know about the camera for now. We'll delve deeper into cinematic movements in future videos. But for now, I believe we've covered about 18 to 19% of the average usage of the camera.