Blender Day 40 : Blender40 duplication and well example

Alright, guys, let's change the materials now. I apologize for not having the screen cast keys on. I'm using a different computer, so I need to set it up again. Let me adjust the mouse cursor and font size for better visibility. Alright, that's better.

Now, let's continue. To view the well from different angles, you can press Numpad 3 for a side view, Numpad 1 for a front view, or Numpad 7 for a top view. This will help us select the different parts of the well.

Since I didn't organize the objects into collections, it's a bit tricky to select them individually. But don't worry, we can use box selection. Simply click and drag to create a selection box around the wooden structure. Great, I've selected most of the wooden structure.

To add the remaining parts, simply hold Shift and click on them. Since this is not a complex structure, it's relatively easy to select the rest of it. Now, let's create a new material called "Wood." We'll choose a base color that resembles wood, maybe something like a brownish shade. Let's make it slightly darker. Alright, that looks good.

To apply this material to the wooden structure, we can use Ctrl + L and select "Link Material." This will assign the wood material to the entire structure, giving it a wooden appearance. By the way, I think I'll change the name of the well's material from "Briak" to "WiBriak" to better reflect the color.

Now, let's move on to the tiles. We need to select all the tiles, and this can be a bit challenging without a collection. But don't worry, we can use a similar trick. Let's switch to the "Render View" and use the R key to rotate the view. This way, we can easily select the tiles. It's not the most efficient method, but it'll do for now.

Alright, I've selected all the tiles. If you have the time, you can create a collection for these tiles to make it easier in the future. But for now, let's focus on the materials. I'll choose one of the tiles and add a new material called "Tile." The color of the tiles is usually black or a dark shade, so let's go with that. Maybe a dark gray color will work. Alright, that looks good.

To apply this material to all the tiles, we can use Ctrl + L and select "Link Material." This will give all the tiles the same dark color. Oh, it seems like we have a missing tile here. No worries, I'll select one of the neighboring tiles and hold Shift to select the missing one as well. Then, I'll apply the material changes using Ctrl + L and link the material.

There you have it! We've changed the materials of the well and the tiles. It's a simple example, but it demonstrates how we can apply and change materials effectively.