Blender Day 11 : quick review and challenge
Alright, let's do a quick challenge for you guys. First, we need to delete all the objects in this scene. So, I'm going to delete the camera, the light, and the sphere. Then, let's add a new object at the original cursor point, and another object just above it.
To delete the objects, we can scroll out to get a better view, then click on each object and press the X key. If you can't find an object, like the camera, simply click on it and delete it.
It's important to give your objects meaningful names so you don't get confused. For example, instead of having a sphere named "Sphere 101" or "Sphere 002," choose unique names that make sense to you. This is especially important if you're working in a team and following a naming convention.
Now, let's delete all the objects. Click on each one, press X, and choose "Delete." Remember, all these operations are done at the original cursor point.
Speaking of which, the original cursor point is located at XYZ coordinates 0, 0, 0. This is where all the objects will be added unless we change the cursor location.
To add objects, we can use the shortcut Shift + A or click on the "Add" button. When you hover your mouse over the "Add" button, you'll see a list of options. Let's use the shortcut and see what happens.
Now, let me move the operation panel above so that we can see it clearly. Once you've selected the "Select Box" option, you can use Shift + A to add objects. They will appear at the original cursor point.
Let's add a circle and a cube. The circle can represent a shield or some protective equipment, and we'll learn more about game modeling later. You can rename the objects by double-clicking on them.
Now, let's add a point light above the cube to simulate sunlight or a torch. But first, we need to change the cursor location. Switch to the "Cursor" mode and use the panel on the right to set the cursor's coordinates. It's best to enter the values manually to ensure precision.
Move the cursor higher so that the point light is above the cube. Remember, navigating in 3D space can be tricky, so it's best to use the panel for exact positioning.
Now, let's add the point light using the Shift + A shortcut. If you add it at the current cursor location, it will be inside the cube, which is not what we want. So, make sure the cursor is positioned correctly before adding the light.
Great! We have a cube, a circle, and a point light above the cube. You can now practice these operations and get comfortable with them. In the next video, we'll move on to more advanced operations in Blender. See you next time!