Blender Day 7: select object in blender
Alright, in our previous lesson, we discussed how to change the viewpoint by holding the middle mouse button or using the preset buttons. That's pretty much all you need to know before getting to work. So, now let's move on.
As you can see, I just clicked on this little red and white circle, which creates a crosshair in the middle. By moving it around, you can place it anywhere in the 3D world. This crosshair is called the cursor, and it represents the point of focus. However, in a 3D environment, it can be difficult to determine its exact location. To address this, you can input the precise XY Z coordinates of the cursor. If you want to reset the cursor to its original position, simply set all the coordinates to zero.
Why is the cursor important? Well, it serves as the reference point for adding new objects in Blender. Whatever object you add will appear at the location of the cursor.
Now, let's talk about objects. In Blender, everything is an object. As you can see, there is a camera object and a cube object. When I click on an object, its properties are highlighted in a yellowish-orange color. For example, when I click on the camera, its properties become highlighted. The same goes for the lights; when I click on a light, its properties become highlighted as well.
You can click directly on the objects themselves to select them, or you can use the select box tool to make a selection. You can select the camera by clicking on it or selecting it here in the object properties. The same goes for the cube object. Personally, I prefer clicking directly on the objects on the screen. However, if there are multiple objects overlapping, you can use different names or identifiers to select the specific object you want.
That's pretty much all there is to choosing objects and working with them. We'll now move on to adding and deleting objects in Blender.