Blender Day 23 : Blender23 duplication and stair example

let's add a touch of realism by incorporating a pole into the staircase. To begin, press Shift + A to introduce a new mesh object. We'll opt for a cylinder shape for our pole. Now, let's scale it down a tad by selecting it and pressing S to shrink its size. Position it above the ground, ensuring it aligns with the stairs. The Z-axis can be utilised to ensure it touches the ground. Press the number pad 7 to obtain a top-down view and position it roughly in the centre. Now, let's enlarge it slightly to enhance its realistic appearance. Brilliant! We can now merge all the objects together. Select everything, including the stairs and the pole, and press Ctrl + J to combine them into a single entity. Splendid! Let's ensure the pole is positioned above the ground. Grab it and move it upwards along the Z-axis. Perfect! Now, let's verify if all the stairs are correctly connected to the pole. Occasionally, they might not align flawlessly. To rectify this, select all the stairs by pressing Shift and clicking on each one, then move them downwards along the Z-axis. Gradually bring them below the pole until they overlap and connect seamlessly. Yes, that looks great! If you feel that any of the stairs are too close to the pole, you can adjust them slightly outward. This will create a more natural and authentic aesthetic, as things in the real world aren't always perfectly aligned. Alright, I believe this is a rather satisfactory outcome.