Blender Day 17 : Blender17 apply changes to object in blender
Okay then, I'm going to give you a recommendation. As I mentioned earlier, it's a recommended step that you can take. You can choose to ignore it, but if you do, it will cause problems later on. For example, if you're just doing a transform and you scale an object by pressing 's', let's say you scale it to this size. If you want to see exactly how big you've scaled it, you can press 'n' and see what's happening here. By clicking on the item, you'll notice the curve of rotation. You can choose the rotation here or press 'shift' to slow everything down. You can see that the scale is like this. Alternatively, you can scale it in this way. Once you've decided that this is a good way of positioning things, you have to make this a certain part or kind of reset everything to make this the original state. Otherwise, you'll end up with strange rotation and scale numbers, which will complicate your further modeling. So, we can make this the final part or reset everything. You can click on the object and apply everything. As you can see, the shortcut is 'ctrl + a', which means you have to apply all the changes you've made, essentially making the rotation and scale the default set. This will preserve the modeling you've done and make it the original model. If you click on 'object' and apply, you can also use 'ctrl + a' and apply the location, rotation, and scale. Here's my recommendation: we usually don't apply location, but we want the location to be the same as here. We don't want it to become zero because we want to know the exact location of this object. However, we usually apply all the rotation and scale because we want to use that as the original object, making further maneuvering easier. So, we can use 'ctrl + a' and apply all the rotational scale. You can see the changes by clicking on rotational scale and observing the numbers here. After applying, you'll notice that the rotation becomes zero and the scale becomes one, which is ideal. This makes things simpler. As you know, if you want to change or transform the object in the future, you can use this as the base object and just change the scale or rotation. Otherwise, you'll end up with a strange location and scale, making it difficult to determine the object's true direction. Any small adjustments or changes will become uncontrollable. So, it's a pretty good piece of advice, I think. I hope it's helpful. Okay, so that's pretty much all about the tips and suggestions.