1000 Tips I learned about drawing manga : 1 How to draw mouth more like a in 3D and not so flat.

Hi guys, this is William and welcome to my channel. This will be a very ambitious series which I'm calling "1,000 Tips of Drawing Manga." I will be creating shorter videos to share with you the tips that I've learned while drawing different styles or areas, such as drawing mouths or eyes. I've prepared a smaller sketchbook specifically for this purpose, which is different from my normal large sketchbook for traditional arts learning. Each video will be quick, but I will try to condense the information to help you all. This will be the first tip.

If you don't have much time and just want to quickly get tips, I will also re-edit these long-form videos with commentary into shorter versions. I think nowadays people seem to be getting more and more impatient with long-form content, even though a lot of hard work is put into it. So, I have to go with that trend, but I don't want to lower my standards. I will make a separate quick version. I won't call it a full tutorial; they are just some tips that I've picked up along the way while learning art. It will be a small sketchbook.

So, let's get started. The first tip is how to draw mouths in 3D. Normally, when I draw mouths, I tend to draw them in a very happy, smiling way. But recently, I learned that this way of drawing is okay, but not expressive enough. It looks too flat. Let me give you an example.

When I draw a person saying something, I might draw something like this. I'm trying to make my lines more straight, so they won't get messy. Sorry about that, this is my first time adjusting the camera angle. So, when I draw the mouth, I tend to draw the shape like this, maybe add some details and shading. But as you can see, it might be a little flat. This is not in 3D, it's too flat.

So, I learned that in 3D, the mouth should have some curves and depth. Let me draw what's inside. Maybe something like a corridor or something similar. This way, it looks more natural and three-dimensional. Here's the revised version. I don't have enough space on this page, but let's compare.

If I were to draw this again, I might draw something like this. Maybe this person is angry or scared, screaming with the nose coming out. I'm thinking of someone having a mental breakdown. I made a mistake again by using multiple lines, indicating a lack of confidence. I need to be very sure about the lines I'm making.

Let's draw the mouth. I'm going to draw it fairly big, considering it as a cylindrical shape. I'm going to curve it according to the drawing to give it a 3D shape. I can even curve it this way, but let's stick with the "T" shape. Don't forget to draw the teeth and the tongue. The tongue should be positioned backwards if the person is shouting.

The rest of it is just shadow. I'm going to draw the rest of the shadow and make sure to shade this part as well. The head looks a bit weird, so let's adjust it. The hair should be higher, so I'll add more here. And that's it!

So, to summarize, when drawing mouths in 3D, remember not to draw them flat but treat them as three-dimensional objects, like a tunnel that you're entering. The inside of the mouth, such as the gums and teeth, should also be treated as three-dimensional objects.

That's what I've learned. Bye for now, and I'll see you in the next video!